Tetris-like game.
Author: FlashCode
— Version: 1.0
— License: GPL-3.0-or-later
For WeeChat ≥ 0.3.0.
Tags: game, py2, py3
Added: 2008-11-05
— Updated: 2019-09-29
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 | # -*- coding: utf-8 -*- # # Copyright (C) 2008-2019 Sébastien Helleu <flashcode@flashtux.org> # Copyright (C) 2009 drubin <drubin [@] smartcube [dot] co[dot]za> # Copyright (C) 2010-2011 Trashlord <dornenreich666@gmail.com> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # # Tetris game for WeeChat. # # History: # # 2019-09-29, Sébastien Helleu <flashcode@flashtux.org>: # version 1.0: # - convert script from Perl to Python # - use 256 colors if available # - use original Tetris colors for pieces # - add input action "q" to close weetris buffer # - display next piece (new option "display_next_piece") # - add key ctrl-down: move to bottom (new option "key_down_slow") # 2011-02-28, Trashlord <dornenreich666@gmail.com>: # version 0.9: add playing time display # 2010-10-08, Trashlord <dornenreich666@gmail.com>: # version 0.8: add best score and best level statistics # 2009-12-17, Sébastien Helleu <flashcode@flashtux.org>: # version 0.7: add levels, fix bugs with pause # 2009-12-16, drubin <drubin [@] smartcube [dot] co[dot]za>: # version 0.6: add key for pause, basic doc and auto jump to buffer # 2009-06-21, Sébastien Helleu <flashcode@flashtux.org>: # version 0.5: fix bug with weetris buffer after /upgrade # 2009-05-02, Sébastien Helleu <flashcode@flashtux.org>: # version 0.4: sync with last API changes, fix problem with key alt-n # 2008-11-14, Sébastien Helleu <flashcode@flashtux.org>: # version 0.3: minor code cleanup # 2008-11-12, Sébastien Helleu <flashcode@flashtux.org>: # version 0.2: hook timer only when weetris buffer is open # 2008-11-05, Sébastien Helleu <flashcode@flashtux.org>: # version 0.1: first official version # 2008-04-30, Sébastien Helleu <flashcode@flashtux.org>: # script creation """Tetris game for WeeChat, yeah!""" from __future__ import print_function SCRIPT_NAME = 'weetris' SCRIPT_AUTHOR = 'Sébastien Helleu <flashcode@flashtux.org>' SCRIPT_VERSION = '1.0' SCRIPT_LICENSE = 'GPL3' SCRIPT_DESC = 'Tetris game for WeeChat, yeah!' import_ok = True try: import weechat except ImportError: print('This script must be run under WeeChat.') print('Get WeeChat now at: https://weechat.org/') import_ok = False try: import random import time except ImportError as message: print('Missing package(s) for %s: %s' % (SCRIPT_NAME, message)) import_ok = False BUFFER_TITLE = ('%s %s - enjoy! | ' 'Keys: arrows: move/rotate (ctrl-down: bottom), ' 'alt-N: new game, alt-P: pause | ' 'Input: q = quit' % (SCRIPT_NAME, SCRIPT_VERSION)) GAME_WIDTH = 10 GAME_HEIGHT = 20 MAX_LEVEL = 10 START_Y = 0 PIECES = ( 1024+512+64+32, # O 2048+1024+512+256, # I 2048+1024+512+64, # T 2048+1024+512+128, # L 2048+1024+512+32, # J 1024+512+128+64, # S 2048+1024+64+32, # Z ) PIECE_COLOR = { # < 256 colors False: [ 'yellow', # O 'lightcyan', # I 'magenta', # T 'brown', # L 'blue', # J 'green', # S 'red', # Z ], # >= 256 colors True: [ 'yellow', # O 'lightcyan', # I 'magenta', # T '172', # L 'blue', # J 'green', # S 'red', # Z ], } PIECE_X_INC = (3, 2, 1, 0, 3, 2, 1, 0, 3, 2, 1, 0, 3, 2, 1, 0) PIECE_Y_INC = (3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0) PIECE_ROTATION = ( 4096, 256, 16, 1, 8192, 512, 32, 2, 16384, 1024, 64, 4, 32768, 2048, 128, 8, ) # ------------------------- ------------------------- # | | | | | | | | | | # |32768|16384| 8192| 4096| | 8 | 128 | 2048|32768| # | | | | | | | | | | # ------------------------- ------------------------- # | | | | | | | | | | # | 2048| 1024| 512 | 256 | | 4 | 64 | 1024|16384| # | | | | | after | | | | | # ------------------------- rotate ------------------------- # | | | | | ===> | | | | | # | 128 | 64 | 32 | 16 | | 2 | 32 | 512 | 8192| # | | | | | | | | | | # ------------------------- ------------------------- # | | | | | | | | | | # | 8 | 4 | 2 | 1 | | 1 | 16 | 256 | 4096| # | | | | | | | | | | # ------------------------- ------------------------- weetris = { # will be set to True if 256 colors are supported by the terminal '256colors': False, 'buffer': '', 'timer': '', 'level': 1, 'matrix': [], 'matrix_next': [], 'playing': False, 'paused': False, 'lines': 0, 'piece_x': 0, 'piece_y': 0, 'piece_number': -1, 'next_piece_number': -1, 'piece_form': 0, 'best_level': 1, 'best_lines': 0, 'play_start_time': 0, 'time_display_timer': '', } # script options weetris_settings_default = { 'display_next_piece': ( 'on', 'display the next piece', ), 'key_down_slow': ( 'on', 'the key "down" moves the piece slowly: one position, and ctrl-down ' 'mores directly to the bottom; if disabled, the two keys are ' 'reversed', ), } weetris_settings = {} def weetris_config_cb(data, option, value): """Called when a script option is changed.""" pos = option.rfind('.') if pos > 0: name = option[pos+1:] if name in weetris_settings: weetris_settings[name] = value return weechat.WEECHAT_RC_OK def buffer_input_cb(data, buf, input_data): """Input on weetris buffer.""" if input_data == 'q': weechat.buffer_close(weetris['buffer']) return weechat.WEECHAT_RC_OK def buffer_close_cb(data, buf): """Weetris buffer closed (oh no, why?).""" weetris['buffer'] = '' if weetris['timer']: weechat.unhook(weetris['timer']) weetris['timer'] = '' if weetris['time_display_timer']: weechat.unhook(weetris['time_display_timer']) weetris['play_start_time'] = 0 weetris['time_display_timer'] = '' weechat.prnt('', 'Thank you for playing WeeTris!') return weechat.WEECHAT_RC_OK def get_piece_block(value): """ Return a string with a single block of a piece (spaces with background color). """ if value < 0: block = weechat.color(',default') else: block = weechat.color(',' + PIECE_COLOR[weetris['256colors']][value]) return block + ' ' def display_line(y): """Display a line of the matrix.""" line = ' │' if weetris['paused']: if y == GAME_HEIGHT // 2: spaces_before = ((GAME_WIDTH * 2) - 6) // 2 spaces_after = (GAME_WIDTH * 2) - 6 - spaces_before line += (' ' * spaces_before) + 'PAUSED' + (' ' * spaces_after) else: line += ' ' * GAME_WIDTH else: for x in range(GAME_WIDTH): line += get_piece_block(weetris['matrix'][y][x]) line += weechat.color(',default') + '│' if weetris['playing'] and weetris_settings['display_next_piece'] == 'on': if y == 0: line += ' Next: ' elif 1 <= y <= 4: line += ' ' for x in range(4): line += get_piece_block(weetris['matrix_next'][y - 1][x]) line += weechat.color(',default') weechat.prnt_y(weetris['buffer'], START_Y + y + 1, line) def weetris_display_playing_time_cb(data, remaining_calls): """Callback of timer to display the playing time.""" total_seconds = time.time() - weetris['play_start_time'] minutes = int(total_seconds // 60) seconds = int(total_seconds % 60) total_seconds += 1 weechat.prnt_y(weetris['buffer'], START_Y + GAME_HEIGHT + 6, ' Playing time : %02d:%02d' % (minutes, seconds)) return weechat.WEECHAT_RC_OK def display_level_lines(): """Display the current level and number of lines.""" list_info = [ 'Level %-3d %6d line%s' % (weetris['level'], weetris['lines'], 's' if weetris['lines'] > 1 else ''), '-' * (1 + (GAME_WIDTH * 2) + 1), 'Highest level: %d' % weetris['best_level'], 'Max lines : %d' % weetris['best_lines'], ] for y, info in enumerate(list_info): weechat.prnt_y(weetris['buffer'], START_Y + GAME_HEIGHT + 2 + y, ' ' + info) def display_piece(display): """Display (or hide) the current piece.""" value = weetris['piece_number'] if display else -1 for i in range(16): if weetris['piece_form'] & (1 << i): x2 = weetris['piece_x'] + PIECE_X_INC[i] y2 = weetris['piece_y'] + PIECE_Y_INC[i] weetris['matrix'][y2][x2] = value def display_all(): """Display everything on the weetris buffer.""" display_piece(True) weechat.prnt_y(weetris['buffer'], START_Y, ' ┌' + ('──' * GAME_WIDTH) + '┐') for y in range(GAME_HEIGHT): display_line(y) weechat.prnt_y(weetris['buffer'], START_Y + GAME_HEIGHT + 1, ' └' + ('──' * GAME_WIDTH) + '┘') display_piece(False) def random_piece(): """Return a random piece number.""" return random.randint(0, len(PIECES) - 1) def set_matrix_next(): """Set the matrix for the next piece.""" weetris['matrix_next'] = [[-1] * 4 for i in range(4)] number = weetris['next_piece_number'] form = PIECES[number] for i in range(16): if form & (1 << i): weetris['matrix_next'][PIECE_Y_INC[i]][PIECE_X_INC[i]] = number def set_new_form(): """Choose a new random form.""" if weetris['next_piece_number'] < 0: weetris['next_piece_number'] = random_piece() weetris['piece_number'] = weetris['next_piece_number'] weetris['next_piece_number'] = random_piece() set_matrix_next() weetris['piece_form'] = PIECES[weetris['piece_number']] weetris['piece_x'] = (GAME_WIDTH // 2) - 2 weetris['piece_y'] = 0 def init_timer(): """Initialize timer.""" if weetris['timer']: weechat.unhook(weetris['timer']) delay = max(100, 700 - ((weetris['level'] - 1) * 60)) weetris['timer'] = weechat.hook_timer(delay, 0, 0, 'weetris_timer_cb', '') def new_game(): """New game.""" weechat.prnt_y(weetris['buffer'], START_Y + GAME_HEIGHT + 2, '') weetris['matrix'] = [[-1] * GAME_WIDTH for i in range(GAME_HEIGHT)] weetris['next_piece_number'] = -1 set_new_form() weetris['playing'] = True weetris['paused'] = False weetris['lines'] = 0 weetris['level'] = 1 weetris['play_start_time'] = time.time() weechat.prnt_y(weetris['buffer'], START_Y + GAME_HEIGHT + 6, ' Playing time : 00:00') init_timer() weetris['time_display_timer'] = weechat.hook_timer( 1000, 0, 0, 'weetris_display_playing_time_cb', '', ) display_all() display_level_lines() def rotation(form): """Rotate a form.""" new_form = 0 for i in range(16): if form & (1 << i): new_form |= PIECE_ROTATION[i] return new_form def is_possible(new_x, new_y, new_form): """Check if the "new_form" can be moved to position (new_x, new_y).""" for i in range(16): if not new_form & (1 << i): continue x = new_x + PIECE_X_INC[i] y = new_y + PIECE_Y_INC[i] if x < 0 or x >= GAME_WIDTH or y < 0 or y >= GAME_HEIGHT \ or weetris['matrix'][y][x] >= 0: return 0 return 1 def remove_completed_lines(): """Remove completed lines.""" y = GAME_HEIGHT - 1 lines_removed = False while y >= 0: if -1 not in weetris['matrix'][y]: for i in range(y, -1, -1): if i == 0: weetris['matrix'][i] = [-1] * GAME_WIDTH else: weetris['matrix'][i] = weetris['matrix'][i - 1] # Removes the line and increases the number of lines made # in the game in "lines" weetris['lines'] += 1 lines_removed = True if weetris['lines'] > weetris['best_lines']: set_best('max_lines', weetris['lines']) weetris['best_lines'] = weetris['lines'] else: y -= 1 if lines_removed: new_level = min(MAX_LEVEL, (weetris['lines'] // 10) + 1) if new_level != weetris['level']: # Next level weetris['level'] = new_level if weetris['level'] > weetris['best_level']: set_best('max_level', weetris['level']) weetris['best_level'] = weetris['level'] init_timer() display_level_lines() def end_of_piece(): """End of a piece (it can not go down any more).""" display_piece(True) set_new_form() if is_possible(weetris['piece_x'], weetris['piece_y'], weetris['piece_form']): remove_completed_lines() else: weetris['piece_form'] = 0 weetris['playing'] = False weetris['paused'] = False if weetris['time_display_timer']: weechat.unhook(weetris['time_display_timer']) weetris['time_display_timer'] = '' weechat.prnt_y(weetris['buffer'], START_Y + GAME_HEIGHT + 2, '>> End of game, score: %d lines, level %d ' '(alt-N to restart) <<' % (weetris['lines'], weetris['level'])) def weetris_init(): """Initialize weetris.""" keys = { 'meta2-A': 'up', 'meta2-B': 'down', 'meta-Ob': 'bottom', 'meta-OB': 'bottom', 'meta2-1;5B': 'bottom', 'meta2-D': 'left', 'meta2-C': 'right', 'meta-n': 'new_game', 'meta-p': 'pause', } weetris['buffer'] = weechat.buffer_search('python', 'weetris') if not weetris['buffer']: weetris['buffer'] = weechat.buffer_new('weetris', 'buffer_input_cb', '', 'buffer_close_cb', '') if weetris['buffer']: weechat.buffer_set(weetris['buffer'], 'type', 'free') weechat.buffer_set(weetris['buffer'], 'title', BUFFER_TITLE) for key, action in keys.items(): weechat.buffer_set(weetris['buffer'], 'key_bind_%s' % key, '/weetris %s' % action) new_game() weechat.buffer_set(weetris['buffer'], 'display', '1') def run_action(action): """Run an action, when a key is pressed on weetris buffer.""" if action == 'rotate': new_form = rotation(weetris['piece_form']) if is_possible(weetris['piece_x'], weetris['piece_y'], new_form): weetris['piece_form'] = new_form display_all() elif action == 'left': if is_possible(weetris['piece_x'] - 1, weetris['piece_y'], weetris['piece_form']): weetris['piece_x'] -= 1 display_all() elif action == 'right': if is_possible(weetris['piece_x'] + 1, weetris['piece_y'], weetris['piece_form']): weetris['piece_x'] += 1 display_all() elif action == 'down': if is_possible(weetris['piece_x'], weetris['piece_y'] + 1, weetris['piece_form']): weetris['piece_y'] += 1 else: end_of_piece() display_all() elif action == 'bottom': while is_possible(weetris['piece_x'], weetris['piece_y'] + 1, weetris['piece_form']): weetris['piece_y'] += 1 end_of_piece() display_all() def weetris_cmd_cb(data, buf, args): """Callback for command /weetris.""" if weetris['buffer']: weechat.buffer_set(weetris['buffer'], 'display', '1') else: weetris_init() if args == 'new_game': new_game() elif args == 'pause': if weetris['playing']: weetris['paused'] = not weetris['paused'] display_all() else: if weetris['playing'] and not weetris['paused']: key_slow_down = weetris_settings['key_down_slow'] == 'on' actions = { 'up': 'rotate', 'left': 'left', 'right': 'right', 'down': 'down' if key_slow_down else 'bottom', 'bottom': 'bottom' if key_slow_down else 'down', } action = actions.get(args) if action: run_action(action) return weechat.WEECHAT_RC_OK def weetris_timer_cb(data, remaining_calls): """Weetris timer callback.""" if weetris['buffer'] and weetris['playing'] and not weetris['paused']: if is_possible(weetris['piece_x'], weetris['piece_y'] + 1, weetris['piece_form']): weetris['piece_y'] += 1 else: end_of_piece() display_all() return weechat.WEECHAT_RC_OK def get_best(name, default=0): """Get the best level/lines.""" value = weechat.config_get_plugin(name) return int(value) if value else default def set_best(name, value): """Set the best level/lines.""" weechat.config_set_plugin(name, str(value)) def main(): """Main function.""" if weechat.register(SCRIPT_NAME, SCRIPT_AUTHOR, SCRIPT_VERSION, SCRIPT_LICENSE, SCRIPT_DESC, '', ''): term_colors = int(weechat.info_get('term_colors', '') or '8') weetris['256colors'] = term_colors >= 256 # set default settings version = weechat.info_get('version_number', '') or 0 for option, value in weetris_settings_default.items(): if weechat.config_is_set_plugin(option): weetris_settings[option] = weechat.config_get_plugin(option) else: weechat.config_set_plugin(option, value[0]) weetris_settings[option] = value[0] if int(version) >= 0x00030500: weechat.config_set_desc_plugin( option, '%s (default: "%s")' % (value[1], value[0])) # detect config changes weechat.hook_config('plugins.var.python.%s.*' % SCRIPT_NAME, 'weetris_config_cb', '') # command /weetris weechat.hook_command('weetris', 'Run WeeTris', '', 'Keys:\n' ' arrow up: rotate current piece\n' ' arrow left: move piece to the left\n' 'arrow right: move piece to the right\n' ' arrow down: increase speed of the piece\n' ' ctrl+down: move pieve to the bottom\n' ' alt+n: restart the game\n' ' alt+p: pause current game', '', 'weetris_cmd_cb', '') # initialization if weechat.buffer_search('python', 'weetris'): weetris_init() weetris['best_level'] = get_best('max_level', 1) weetris['best_lines'] = get_best('max_lines', 0) if __name__ == '__main__' and import_ok: main() |