Snake game.
Author: ArZa
— Version: 0.1
— License: GPL-3.0-or-later
For WeeChat ≥ 0.3.0.
Tags: game
Added: 2011-12-25
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 | # snake.pl by ArZa <arza@arza.us>: Snake game # This program is free software: you can modify/redistribute it under the terms of # GNU General Public License by Free Software Foundation, either version 3 or later # which you can get from <http://www.gnu.org/licenses/>. # This program is distributed in the hope that it will be useful, but without any warranty. weechat::register("snake", "ArZa <arza\@arza.us>", "0.1", "GPL3", "Snake game", "", ""); weechat::hook_command("snake", "Snake game\n Keys: Arrow keys to move n: new game p: pause q: quit \nNo walls", "", "", "", "snake_cmd", ""); my ($buffer,$hook,$dir,$r,$c,$speed,$score,$prevdir,$pause,$level,@tail,@table,@coords); my ($rows,$cols,$length)=(24,38,9); my $b=weechat::color("bold"); my $n=weechat::color("reset"); my $v=weechat::color("lightblue,blue"); my $food=weechat::color("green")."<>".$n; my $empty=" "; my $head=weechat::color("lightgreen,lightblue")."`´".$n; my $dead=weechat::color("lightgreen,lightblue")."><".$n; $tail[1]="${v}══${n}"; $tail[2]="${v}║║${n}"; $tail[3]="${v}╔╔${n}"; $tail[5]="${v}╗╗${n}"; $tail[7]="${v}╚╚${n}"; $tail[9]="${v}╝╝${n}"; sub print_line { my $add = $_[1] || ""; # print a specific line weechat::print_y($buffer, $_[0]+1, "│".join("", @{$table[$_[0]]})."│ $add"); } sub redraw { # redraw the whole screen weechat::print_y($buffer, 0, "┌" . "─" x (2*$cols+2) . "┐"); for(my $i=0; $i<=$#table; $i++){ print_line($i); } weechat::print_y($buffer, $rows+2, "└" . "─" x (2*$cols+2) . "┘"); weechat::print_y($buffer, $rows+3, " Score: $score $level"); } sub hook { # 0 -> stop, 1 -> rehook (speed changed) weechat::unhook($hook) if $hook; $hook = $_[0] ? weechat::hook_timer($speed, 0, 0, "move", "") : undef; return weechat::WEECHAT_RC_OK; } sub tail { # direction -> print the right type of tail for the previous spot (yanetut) if($dir==$prevdir){ $table[$coords[-2]][$coords[-1]]=$tail[abs($dir)]; } # going straight else{ $table[$coords[-2]][$coords[-1]]=$tail[$prevdir-$dir+6]; } # turned print_line($coords[-2]); } sub init_snake { # (re)start @coords=(); # reset $speed=140; $score=0; $r=5; $c=$length; $pause=0; $level=""; $dir=$prevdir=1; for my $i (0..$rows){ # empty table for my $j (0..$cols){ $table[$i][$j]=$empty; } } for my $i (0..$length){ # add the snake $table[5][$i]=$tail[1]; push(@coords, (5,$i)); } $table[5][$length]=$head; $table[12][19]=$food; # first food redraw(); hook(1); } sub snake_cmd { # /snake $buffer=weechat::buffer_search("perl", "snake"); # find the buffer if(!$buffer){ # if not found $buffer=weechat::buffer_new("snake", "", "", "hook", ""); # create it weechat::buffer_set($buffer, "title", "Snake | Keys: arrows, ${b}n${n}ew, ${b}p${n}ause, ${b}q${n}uit | No walls"); # set title weechat::buffer_set($buffer, "time_for_each_line", "0"); # no timestamps weechat::buffer_set($buffer, "display", 1); # switch to it weechat::buffer_set($buffer, "type", "free"); # free content weechat::buffer_set($buffer, "key_bind_meta2-A", "/snake -2"); # up weechat::buffer_set($buffer, "key_bind_meta2-B", "/snake +2"); # down weechat::buffer_set($buffer, "key_bind_meta2-D", "/snake -1"); # left weechat::buffer_set($buffer, "key_bind_meta2-C", "/snake +1"); # right weechat::buffer_set($buffer, "key_bind_n", "/snake new"); weechat::buffer_set($buffer, "key_bind_p", "/snake pause"); weechat::buffer_set($buffer, "key_bind_q", "/snake quit"); init_snake(); }elsif($_[2] eq "pause"){ # toggle pause if($pause){ $pause=0; hook(1); move(); redraw(); }elsif($hook){ $pause=1; weechat::buffer_clear($buffer); hook(0); weechat::print_y($buffer, 11, " " x 35 . "S n a k e"); weechat::print_y($buffer, 12, " " x 34 . "p a u s e d"); weechat::print_y($buffer, 14, " " x 31 . "Press p to resume"); return weechat::WEECHAT_RC_OK; } }elsif($_[2] eq "new"){ init_snake(); }elsif($_[2] eq "quit"){ weechat::buffer_close($buffer); }elsif($_[2] && $hook){ $dir=$_[2]; hook(1); move(); } return weechat::WEECHAT_RC_OK; } sub move { if($dir+$prevdir==0){ $dir=$prevdir; } # don't go backwards if($dir==1){ $c++; } # new head position elsif($dir==2){ $r++; } elsif($dir==-1){ $c--; } elsif($dir==-2){ $r--; } $r%=$rows+1; # edges $c%=$cols+1; if($table[$r][$c] eq $food){ # eat $score++; if($score==50){ $level="Cool!"; $speed*=0.95; } elsif($score==100){ $level="Awesome!"; $speed*=0.92; } elsif($score==120){ $level="OMG!"; $speed*=0.9; } elsif($score==150){ $level="OMG!! INSANE!!!"; $speed*=0.7; } weechat::print_y($buffer, $rows+3, " Score: $score $level"); for my $i (0..10000){ my $randr=rand($rows+1); my $randc=rand($cols+1); if($table[$randr][$randc] eq $empty){ # new food $table[$randr][$randc]=$food; print_line($randr); $speed*=0.993; # speed up if($speed<1){ $speed=1; } hook(1); last; } if($i==10000){ hook(0); $table[$r][$c]=$tail[0]; print_line($r); weechat::print_y($buffer, $rows+3, " Score: $score $level YOU WON THE GAME!"); return weechat::WEECHAT_RC_OK; } # not really necessary... } }else{ my ($remr,$remc)=(shift(@coords),shift(@coords)); $table[$remr][$remc]=$empty; # remove the last coordinates print_line($remr); if($table[$r][$c] ne $empty){ # die $table[$r][$c]=$dead; tail(); print_line($r, "You died :( Press n for new game"); hook(0); return weechat::WEECHAT_RC_OK; } } $table[$r][$c]=$head; # snake to new coordinates print_line($r); tail(); push(@coords, ($r,$c)); # push the new coordinates to @coords array $prevdir=$dir; } |