SameGame.
Author: FlashCode
— Version: 0.2
— License: GPL-3.0-or-later
For WeeChat ≥ 0.3.6.
Tags: game, py2, py3
Added: 2012-03-16
— Updated: 2012-03-16
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 | # -*- coding: utf-8 -*- # # Copyright (C) 2012 Sebastien Helleu <flashcode@flashtux.org> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # # # Samegame for WeeChat (http://en.wikipedia.org/wiki/SameGame). # (requires WeeChat >= 0.3.6) # # History: # # 2012-03-16, Sebastien Helleu <flashcode@flashtux.org>: # version 0.2: add undo key and bonus +1000 when all blocks are removed # 2012-03-16, Sebastien Helleu <flashcode@flashtux.org>: # version 0.1: initial release # SCRIPT_NAME = 'samegame' SCRIPT_AUTHOR = 'Sebastien Helleu <flashcode@flashtux.org>' SCRIPT_VERSION = '0.2' SCRIPT_LICENSE = 'GPL3' SCRIPT_DESC = 'Samegame' SCRIPT_COMMAND = 'samegame' import_ok = True try: import weechat except ImportError: print('This script must be run under WeeChat.') print('Get WeeChat now at: http://www.weechat.org/') import_ok = False try: import random, copy except ImportError as message: print('Missing package(s) for %s: %s' % (SCRIPT_NAME, message)) import_ok = False samegame = { 'buffer' : '', 'board' : [], 'sizes' : ((15, 10), (25, 17)), 'size' : (15, 10), 'zoom' : 1, 'colors' : [], 'numcolors' : 3, 'score' : 0, 'end' : '', 'timer' : '', 'board_undo': None, 'score_undo': 0, } # script options samegame_settings_default = { 'colors' : ['blue,red,green,yellow,magenta,cyan', 'comma-separated list of 6 colors for blocks'], 'numcolors': ['3', 'number of colors to use for blocks (3-6)'], 'zoom' : ['', 'zoom for board (0-N, empty means automatic zoom according to size of window)'], 'speed' : ['40', 'speed of animation when blocks are falling and columns are trimmed away (0 = immediate, 500 = slow animation'], } samegame_settings = {} # mouse keys samegame_mouse_keys = { '@chat(python.samegame):button1': '/window ${_window_number};hsignal:samegame_mouse' } def samegame_display(clear=False): """Display status and board.""" global samegame if not samegame['buffer']: return if clear: weechat.buffer_clear(samegame['buffer']) spaces = ' ' * ((samegame['zoom'] + 1) * 2) # display status str_status = 'Board: %s%dx%d%s Colors: %s%d%s Score: %s%d' % (weechat.color('white'), samegame['size'][0], samegame['size'][1], weechat.color('chat'), weechat.color('white'), samegame['numcolors'], weechat.color('chat'), weechat.color('white'), samegame['score']) str_end = '%s%s' % (weechat.color('white'), samegame['end']) weechat.prnt_y(samegame['buffer'], 0, '%s %s' % (str_status, str_end)) # display board weechat.prnt_y(samegame['buffer'], 1, '%s┌%s┐' % (weechat.color('chat'), '─' * (samegame['size'][0] * ((samegame['zoom'] + 1) * 2)))) for y, line in enumerate(samegame['board']): str_line = '│' for color in line: if color < 0: str_color = 'default' else: str_color = samegame['colors'][color] str_line += '%s%s' % (weechat.color(',%s' % str_color), spaces) str_line += '%s│' % weechat.color('chat') for i in range (0, samegame['zoom'] + 1): weechat.prnt_y(samegame['buffer'], 2 + (y * (samegame['zoom'] + 1)) + i, str_line) weechat.prnt_y(samegame['buffer'], 1 + (samegame['size'][1] * (samegame['zoom'] + 1)) + 1, '%s└%s┘' % (weechat.color('chat'), '─' * (samegame['size'][0] * ((samegame['zoom'] + 1) * 2)))) def samegame_adjust_zoom(): """Choose zoom according to size of window.""" global samegame, samegame_settings samegame['zoom'] = -1 if samegame_settings['zoom']: try: samegame['zoom'] = int(samegame_settings['zoom']) except: samegame['zoom'] = -1 if samegame['zoom'] < 0: width = weechat.window_get_integer(weechat.current_window(), 'win_chat_width') height = weechat.window_get_integer(weechat.current_window(), 'win_chat_height') for i in range(10, -1, -1): if width >= samegame['size'][0] * ((i + 1) * 2) + 2 and height >= (samegame['size'][1] * (i + 1)) + 3: samegame['zoom'] = i break if samegame['zoom'] < 0: samegame['zoom'] = 0 def samegame_set_colors(): """Set list of colors using settings.""" global samegame, samegame_settings, samegame_settings_default samegame['colors'] = samegame_settings['colors'].split(',') if len(samegame['colors']) != 6: weechat.prnt('', '%ssamegame: invalid colors (list must have 6 colors)' % weechat.prefix('error')) samegame['colors'] = samegame_settings_default['colors'][0].split(',') def samegame_config_cb(data, option, value): """Called when a script option is changed.""" global samegame, samegame_settings pos = option.rfind('.') if pos > 0: name = option[pos+1:] if name in samegame_settings: samegame_settings[name] = value if name == 'colors': samegame_set_colors() elif name == 'numcolors': try: samegame['numcolors'] = int(value) except: pass elif name == 'zoom': samegame_adjust_zoom() samegame_display() return weechat.WEECHAT_RC_OK def samegame_new_game(): """Create a new game: initialize board and some variables.""" global samegame samegame['board'] = [] for y in range(0, samegame['size'][1]): line = [] for x in range(0, samegame['size'][0]): line.append(random.randint(0, samegame['numcolors'] - 1)) samegame['board'].append(line) samegame['score'] = 0 samegame['end'] = '' samegame_display() def samegame_change_size(add): """Change size of board.""" global samegame keys = sorted(samegame['sizes']) index = keys.index(samegame['size']) + add if index >= 0 and index < len(keys): samegame['size'] = keys[index] weechat.buffer_clear(samegame['buffer']) samegame_adjust_zoom() samegame_new_game() def samegame_input_buffer(data, buffer, input): """Input data in samegame buffer.""" global samegame if input: args = input.split(' ') if args[0] in ('n', 'new'): samegame_new_game() elif args[0] in ('q', 'quit'): weechat.buffer_close(samegame['buffer']) elif args[0] == '+': samegame_change_size(+1) elif args[0] == '-': samegame_change_size(-1) elif args[0].isdigit(): numcolors = int(args[0]) if numcolors >= 3 and numcolors <= 6: samegame['numcolors'] = numcolors samegame_new_game() return weechat.WEECHAT_RC_OK def samegame_close_buffer(data, buffer): """Called when samegame buffer is closed.""" global samegame if samegame['timer']: weechat.unhook(samegame['timer']) samegame['timer'] = '' samegame['buffer'] = '' return weechat.WEECHAT_RC_OK def samegame_init(): """Init samegame: create buffer, adjust zoom, new game.""" global samegame, samegame_settings if samegame['buffer']: return samegame['buffer'] = weechat.buffer_search('python', 'samegame') if not samegame['buffer']: samegame['buffer'] = weechat.buffer_new('samegame', 'samegame_input_buffer', '', 'samegame_close_buffer', '') if samegame['buffer']: weechat.buffer_set(samegame['buffer'], 'type', 'free') weechat.buffer_set(samegame['buffer'], 'title', 'Samegame | mouse: play, alt-n: new game, alt-+/-: adjust board zoom, alt-u: undo | ' 'Command line: (n)ew, +/-: change size, (q)uit, 3-6: number of colors') weechat.buffer_set(samegame['buffer'], 'key_bind_meta-n', '/samegame new') weechat.buffer_set(samegame['buffer'], 'key_bind_meta-+', '/samegame zoom') weechat.buffer_set(samegame['buffer'], 'key_bind_meta--', '/samegame dezoom') weechat.buffer_set(samegame['buffer'], 'key_bind_meta-u', '/samegame undo') try: samegame['numcolors'] = int(samegame_settings['numcolors']) except: pass if samegame['numcolors'] < 3: samegame['numcolors'] = 3 if samegame['numcolors'] > 6: samegame['numcolors'] = 6 if samegame['buffer']: samegame_adjust_zoom() samegame_new_game() def samegame_play_xy(board, x, y): """Play at (x,y) and return number of blocks removed.""" color = board[y][x] count = 1 board[y][x] = -1 if y > 0 and board[y-1][x] == color: count += samegame_play_xy(board, x, y - 1) if y < samegame['size'][1] - 1 and board[y+1][x] == color: count += samegame_play_xy(board, x, y + 1) if x > 0 and board[y][x-1] == color: count += samegame_play_xy(board, x - 1, y) if x < samegame['size'][0] - 1 and board[y][x+1] == color: count += samegame_play_xy(board, x + 1, y) return count def samegame_column_is_empty(x): """Return True if a column is empty.""" global samegame count = 0 for y in range(0, samegame['size'][1]): if samegame['board'][y][x] < 0: count += 1 return (count == samegame['size'][1]) def samegame_collapse_blocks(): """Collapse blocks.""" global samegame columns = [] for x in range(0, samegame['size'][0]): for y in range(0, samegame['size'][1] - 1): if samegame['board'][y][x] >= 0 and samegame['board'][y+1][x] < 0: columns.append(x) break if columns: for x in columns: for y in range(samegame['size'][1] - 1, 0, -1): if samegame['board'][y][x] < 0 and samegame['board'][y-1][x] >= 0: samegame['board'][y][x] = samegame['board'][y-1][x] samegame['board'][y-1][x] = -1 return True for x in range(0, samegame['size'][0] - 1): if samegame_column_is_empty(x) and not samegame_column_is_empty(x + 1): for x2 in range(x, samegame['size'][0] - 1): for y in range(0, samegame['size'][1]): samegame['board'][y][x2] = samegame['board'][y][x2+1] for y in range(0, samegame['size'][1]): samegame['board'][y][samegame['size'][0]-1] = -1 return True return False def samegame_count_color(board, color): """Count number of times a color is used in board.""" count = 0 for line in board: count += line.count(color) return count def samegame_check_end(): """Check if the game has ended (play is not possible with remaining blocks).""" global samegame board = copy.deepcopy(samegame['board']) for x in range(0, samegame['size'][0]): for y in range(0, samegame['size'][1]): if board[y][x] >= 0: if samegame_play_xy(board, x, y) >= 2: return False samegame['end'] = 'End of game!' blocks_remaining = (samegame['size'][0] * samegame['size'][1]) - samegame_count_color(samegame['board'], -1) if blocks_remaining == 0: samegame['end'] += ' ** CONGRATS! **' samegame['score'] += 1000 else: samegame['end'] += ' (%d blocks remaining)' % blocks_remaining return True def samegame_timer_cb(data, remaining_calls): """Timer for animation (blocks falling).""" global samegame if samegame_collapse_blocks(): samegame_display() else: weechat.unhook(samegame['timer']) samegame['timer'] = '' if samegame_check_end(): samegame_display() return weechat.WEECHAT_RC_OK def samegame_play(x, y): """Play at (x,y), and check if game has ended.""" global samegame, samegame_settings if samegame['board'][y][x] < 0: return board = copy.deepcopy(samegame['board']) count = samegame_play_xy(board, x, y) if count < 2: return samegame['board_undo'] = copy.deepcopy(samegame['board']) samegame['score_undo'] = samegame['score'] count = samegame_play_xy(samegame['board'], x, y) samegame['score'] += (count - 1) ** 2 delay = 50 try: delay = int(samegame_settings['speed']) except: delay = 50 if delay < 0: delay = 0 elif delay > 500: delay = 500 if delay == 0: while samegame_collapse_blocks(): pass samegame_check_end() else: samegame['timer'] = weechat.hook_timer(delay, 0, 0, 'samegame_timer_cb', '') samegame_display() return def samegame_cmd_cb(data, buffer, args): """The /samegame command.""" global samegame samegame_init() if samegame['buffer']: weechat.buffer_set(samegame['buffer'], 'display', '1') if args == 'new': samegame_new_game() elif args == 'zoom': samegame['zoom'] += 1 samegame_display(True) elif args == 'dezoom': if samegame['zoom'] > 0: samegame['zoom'] -= 1 samegame_display(True) if not samegame['end']: if args == 'undo': if samegame['board_undo']: samegame['board'] = copy.deepcopy(samegame['board_undo']) samegame['board_undo'] = None samegame['score'] = samegame['score_undo'] samegame['score_undo'] = 0 samegame_display() return weechat.WEECHAT_RC_OK def samegame_mouse_cb(data, hsignal, hashtable): """Mouse callback.""" global samegame if not samegame['end'] and not samegame['timer']: x = int(hashtable.get('_chat_line_x', '-1')) y = int(hashtable.get('_chat_line_y', '-1')) if x >= 0 and y >= 0: color = -1 if y >= 2: x = x // ((samegame['zoom'] + 1) * 2) y = (y - 2) // (samegame['zoom'] + 1) if y < samegame['size'][1] and x < samegame['size'][0]: color = samegame['board'][y][x] if color >= 0: samegame_play(x, y) return weechat.WEECHAT_RC_OK if __name__ == '__main__' and import_ok: if weechat.register(SCRIPT_NAME, SCRIPT_AUTHOR, SCRIPT_VERSION, SCRIPT_LICENSE, SCRIPT_DESC, '', ''): # set default settings for option, value in samegame_settings_default.items(): if weechat.config_is_set_plugin(option): samegame_settings[option] = weechat.config_get_plugin(option) else: weechat.config_set_plugin(option, value[0]) samegame_settings[option] = value[0] weechat.config_set_desc_plugin(option, '%s (default: "%s")' % (value[1], value[0])) samegame_set_colors() # mouse support weechat.key_bind('mouse', samegame_mouse_keys) weechat.hook_hsignal('samegame_mouse', 'samegame_mouse_cb', '') # detect config changes weechat.hook_config('plugins.var.python.%s.*' % SCRIPT_NAME, 'samegame_config_cb', '') # add command weechat.hook_command(SCRIPT_COMMAND, 'Samegame.', '', 'Instructions:\n' '- click on a group of adjoining blocks of the same color to remove them from the screen\n' '- blocks that are no longer supported will fall down, and a column without any blocks will be trimmed away by other columns sliding to the left\n' '- your score is increased by (N-1)², where N is the number of blocks removed by your click\n' '- the game ends when you can not play any more.', '', 'samegame_cmd_cb', '') # if buffer already exists (after /upgrade), init samegame if weechat.buffer_search('python', 'samegame'): samegame_init() |