Interactive maze generator and solver.
Author: FlashCode
— Version: 1.0.0
— License: GPL-3.0-or-later
For WeeChat ≥ 0.3.0.
Tags: maze, py3
Added: 2022-02-20
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 | # # Copyright (C) 2012-2022 Sébastien Helleu <flashcode@flashtux.org> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # # # Interactive maze generator and solver for WeeChat. # # History: # # 2022-02-20, Sébastien Helleu <flashcode@flashtux.org>: # version 1.0.0: first public version # 2012-10-10, Sébastien Helleu <flashcode@flashtux.org>: # version 0.0.1: initial release # """Maze generator and solver for WeeChat.""" from dataclasses import dataclass, field from typing import ClassVar, Dict, List, Optional, Tuple import random try: import weechat IMPORT_OK = True except ImportError: print("This script must be run under WeeChat.") print("Get WeeChat now at: https://weechat.org/") IMPORT_OK = False SCRIPT_NAME = "maze" SCRIPT_AUTHOR = "Sébastien Helleu <flashcode@flashtux.org>" SCRIPT_VERSION = "1.0.0" SCRIPT_LICENSE = "GPL3" SCRIPT_DESC = "Interactive maze generator and solver" SCRIPT_COMMAND = "maze" MAZE_KEYS: Dict[str, Tuple[str, str]] = { "n": ("", "new maze"), "d": ("default", "default size"), "+": ("+", "bigger"), "-": ("-", "smaller"), "s": ("solve", "solve"), "i": ("isolve", "solve interactively"), "r": ("reset", "reset solution"), } @dataclass class Maze: """Maze.""" width: int = 0 height: int = 0 cells: List[int] = field(default_factory=list, init=False) solution: List[tuple[int, int, bool]] = field(default_factory=list, init=False) buffer: str = field(init=False) timer: str = field(default="", init=False) # cell status VISITED: ClassVar[int] = 1 # visited cell TOP: ClassVar[int] = 2 # door opened on top BOTTOM: ClassVar[int] = 4 # door opened on bottom LEFT: ClassVar[int] = 8 # door opened on the left RIGHT: ClassVar[int] = 16 # door opened on the right SOLUTION: ClassVar[int] = 32 # cell part of the solution SOLUTION_INT: ClassVar[int] = 64 # cell displayed for solution def __post_init__(self) -> None: """Initialize maze with the given size.""" self.cells = [0] * (self.width * self.height) self.cells[0] |= self.LEFT self.cells[-1] |= self.RIGHT self.solution = [] self.buffer = Maze.open_buffer() if self.buffer: keys = ", ".join([ f"alt+\"{key}\": {value[1]}" for key, value in MAZE_KEYS.items() ]) weechat.buffer_set( self.buffer, "title", f"Maze {self.width}x{self.height} | {keys}", ) @staticmethod def open_buffer() -> str: """Open maze buffer.""" buf: str = weechat.buffer_search("python", "maze") if not buf: buf = weechat.buffer_new( "maze", "maze_input_buffer", "", "maze_close_buffer", "", ) if buf: weechat.buffer_set(buf, "type", "free") for key, value in MAZE_KEYS.items(): weechat.buffer_set( buf, f"key_bind_meta-{key}", f"/{SCRIPT_COMMAND} {value[0]}".strip(), ) weechat.buffer_set(buf, "display", "1") return buf def get_adjacent_cells( self, col: int, line: int ) -> List[Tuple[int, int, int, int]]: """Get adjacent cells.""" list_cells = [] if col < self.width - 1: # right list_cells.append((col + 1, line, self.RIGHT, self.LEFT)) if line < self.height - 1: # bottom list_cells.append((col, line + 1, self.BOTTOM, self.TOP)) if line > 0: # top list_cells.append((col, line - 1, self.TOP, self.BOTTOM)) if col > 0: # left list_cells.append((col - 1, line, self.LEFT, self.RIGHT)) return list_cells def generate(self) -> None: """Generate a new random maze.""" if not self.cells: return col: int = 0 line: int = 0 self.cells[0] |= self.VISITED stack: List[Tuple[int, int]] = [] while True: pos: int = (line * self.width) + col list_cells: List[Tuple[int, int, int, int]] = ( self.get_adjacent_cells(col, line) ) random.shuffle(list_cells) for col2, line2, to_neighbor, from_neighbor in list_cells: pos2 = (line2 * self.width) + col2 # neighbor not visited? if not self.cells[pos2] & self.VISITED: # open door from (x, y) to neighbor self.cells[pos] |= to_neighbor # open door from neighbor to (x, y) (reverse) self.cells[pos2] |= from_neighbor | self.VISITED stack.append((col, line)) col, line = col2, line2 break else: col, line = stack.pop() if not stack: break def solve(self, interactive: bool = False) -> None: """Solve a maze: find path from entry (0,0) to exit (n,n).""" self.remove_timer() for index, cell in enumerate(self.cells): self.cells[index] = cell & ~(self.VISITED | self.SOLUTION | self.SOLUTION_INT) col: int = 0 line: int = 0 self.cells[0] |= self.SOLUTION self.solution = [(col, line, True)] stack: List[Tuple[int, int]] = [] visited_solution = self.VISITED | self.SOLUTION while not self.cells[-1] & self.SOLUTION: pos: int = (line * self.width) + col self.cells[pos] |= self.VISITED list_cells: List[Tuple[int, int, int, int]] = ( self.get_adjacent_cells(col, line) ) for col2, line2, to_neighbor, _ in list_cells: pos2: int = (line2 * self.width) + col2 # door opened and neighbor not visited/solution? if self.cells[pos] & to_neighbor \ and not self.cells[pos2] & visited_solution: self.cells[pos2] |= visited_solution self.solution.append((col2, line2, True)) stack.append((col, line)) col, line = col2, line2 break else: if not self.cells[-1] & self.SOLUTION: self.cells[pos] &= ~(self.SOLUTION) self.solution.append((col, line, False)) col, line = stack.pop() if not stack: break self.display() if interactive: self.show_interactive_solution() def reset(self) -> None: """Remove solution.""" self.remove_timer() for index, cell in enumerate(self.cells): self.cells[index] = cell & ~(self.SOLUTION | self.SOLUTION_INT) self.display() def display_line(self, line: int) -> None: """Display a line of maze.""" str_line: str if line >= self.height: str_line = ( weechat.color("white") + ("▀" * ((self.width * 2) + 1)) ) else: both_sol: int = self.SOLUTION | self.SOLUTION_INT cell: int = self.cells[line * self.width] color: str = ( "lightred" if cell & self.SOLUTION_INT else "blue" if cell & self.SOLUTION else "black" ) str_line = ( weechat.color(f"{color},white") + ("▄" if cell & self.LEFT else " ") ) for col in range(self.width): cell = self.cells[(line * self.width) + col] color = ( "lightred" if cell & self.SOLUTION_INT else "blue" if cell & self.SOLUTION else "black" ) # door opened on top? if cell & self.TOP: pos: int = ((line - 1) * self.width) + col if line > 0 and self.cells[pos] & both_sol: str_line += weechat.color(f"white,{color}") + " " else: str_line += weechat.color(f"{color},black") + "▄" else: str_line += weechat.color(f"{color},white") + "▄" # door opened on the right? str_line += ( weechat.color(f"{color},white") + ("▄" if cell & self.RIGHT else " ") ) str_line += weechat.color("reset") weechat.prnt_y(self.buffer, line, str_line) def display(self) -> None: """Display maze.""" if not self.buffer: return weechat.buffer_clear(self.buffer) for line in range(self.height + 1): self.display_line(line) def remove_timer(self) -> None: """Reset the timer used to show interactive solution.""" if self.timer: weechat.unhook(self.timer) self.timer = "" def show_interactive_solution(self) -> None: """Show solution.""" self.remove_timer() self.timer = weechat.hook_timer(1, 0, 0, "maze_timer_cb", "") def show_next_solution(self) -> None: """Show next solution step.""" col: int line: int show: bool col, line, show = self.solution.pop(0) pos: int = (line * self.width) + col if show: self.cells[pos] |= self.SOLUTION_INT else: self.cells[pos] &= ~(self.SOLUTION_INT) self.display_line(line) if not self.solution: self.remove_timer() def __del__(self) -> None: """Destructor.""" self.remove_timer() maze: Optional[Maze] = None def maze_input_buffer(data: str, buffer: str, str_input: str) -> int: """Input data in maze buffer.""" # pylint: disable=unused-argument if str_input.lower() == "q": weechat.buffer_close(buffer) else: weechat.command("", f"/{SCRIPT_COMMAND} {str_input}") return weechat.WEECHAT_RC_OK def maze_close_buffer(data: str, buffer: str) -> int: """Called when maze buffer is closed.""" # pylint: disable=unused-argument global maze maze = None return weechat.WEECHAT_RC_OK def maze_timer_cb(data: str, remaining_calls: int) -> int: """Timer used to show solution, one cell by one cell.""" global maze if maze: maze.show_next_solution() return weechat.WEECHAT_RC_OK def maze_get_size(args: str = "") -> Tuple[int, int]: """Get maze size with args, defaulting to current maze or window size.""" global maze width: int = 0 height: int = 0 if args in ("d", "default"): args = "" elif maze: width, height = maze.width, maze.height if args: # size given by user try: items = args.split() if len(items) > 1: width, height = int(items[0]), int(items[1]) else: width, height = int(args), int(args) width = max(width, 2) height = max(height, 2) except ValueError: width, height = 0, 0 if not width or not height: # automatic size with size of window win_width: int = weechat.window_get_integer(weechat.current_window(), "win_chat_width") - 1 win_height: int = weechat.window_get_integer(weechat.current_window(), "win_chat_height") - 1 size: int = min(win_width, win_height) width, height = size, size return width, height def maze_get_other_size(pct_diff: int) -> Tuple[int, int]: """Get another size using a percent of size to add or subtract.""" factor: int = pct_diff // abs(pct_diff) width: int height: int width, height = maze_get_size() add_width: int = max(2, (width * abs(pct_diff)) // 100) add_height: int = max(2, (height * abs(pct_diff)) // 100) width += factor * add_width height += factor * add_height return max(width, 2), max(height, 2) def maze_new(width: int, height: int) -> None: """Create a new maze.""" global maze maze = Maze(width=width, height=height) maze.generate() maze.display() def maze_cmd_cb(data: str, buffer: str, args: str) -> int: """The /maze command.""" global maze width: int height: int if args in ("s", "solve"): if maze: maze.solve() elif args in ("i", "isolve"): if maze: maze.solve(interactive=True) elif args in ("r", "reset"): if maze: maze.reset() else: if args == "+": width, height = maze_get_other_size(30) elif args == "-": width, height = maze_get_other_size(-30) elif args in ("d", "default"): width, height = maze_get_size(args) elif not args or args in ("n", "new"): width, height = maze_get_size() else: error = weechat.prefix("error") weechat.prnt("", f"{error}maze error: unknown option \"{args}\"") return weechat.WEECHAT_RC_OK maze_new(width, height) return weechat.WEECHAT_RC_OK if __name__ == "__main__" and IMPORT_OK: if weechat.register(SCRIPT_NAME, SCRIPT_AUTHOR, SCRIPT_VERSION, SCRIPT_LICENSE, SCRIPT_DESC, "", ""): weechat.hook_command( SCRIPT_COMMAND, "Generate and solve a maze.", "size || n|new || d|default || s|solve || i|isolve || r|reset " "|| +|-", """\ size: one size (square) or width and height separated by spaces new: regenerate another maze default: regenerate another maze with default size solve: solve the maze and show solution (in blue) isolve: solve then show interactively how solution was found (in red) reset: hide solution +: show a bigger maze -: show a smaller maze All options shown above can be given in input of maze buffer. """, "", "maze_cmd_cb", "", ) |